Adventurers standing outside a dungeon with a glowing keystone
Aethro: Reforged

Mythic+

Run a dungeon with a higher level, extra affixes, and a timer.

Start here

Start with a group and a Keystone.

Mythic+ begins when your group brings a Keystone into a supported dungeon. Choose the level, read the affixes, and make sure everyone knows the plan before you start.

1
Choose

Pick a level

Choose the level you want to run. The higher the level, the harder the dungeon.

2
Prepare

Read the affixes

Look at the affixes for that level before you commit. They tell you what extra rules will be active inside the dungeon.

3
Get ready

Buy a Keystone

Buy your Mythic Keystone, form your group, and enter the dungeon you want to run.

4
Start

Use the key

The group leader uses the Keystone inside the dungeon. Ten seconds later, the Mythic+ run begins.

Keystone

The key turns the dungeon into a Mythic+ run.

Bring the Keystone with you and have the group leader use it once everyone is inside and ready. The dungeon changes to Mythic+ after the short ten-second start window.

Three glowing stones representing Mythic Plus affixes
Affixes

Extra rules for the run.

Affixes change how the dungeon plays. They can make enemies more dangerous or change what your group needs to pay attention to.

Read the affixes before you start. A quick look at the rules can save a very long walk back.

Timer

Beat the time limit for the timed reward.

The timer starts when the dungeon becomes Mythic+, after the ten-second start window. If you finish before time runs out, you receive the reward for the run.

If time runs out, you can still finish the dungeon. You just do not receive the timed reward.

Rewards

Finish the run. Get the reward.

Mythic+ rewards come from the level you chose. A successful timed run can also give everyone in the group another Keystone, so one good run can lead into the next.

Quick answers

Before you pull.

Who uses the Keystone?

The group leader uses it inside the dungeon.

Can we finish after the timer ends?

Yes. You can continue and finish the dungeon, but the timed reward is lost.

What should we check before starting?

Check the level, read the affixes, and make sure your group is ready before the Keystone is used.

Ready?

Form your group and bring a Keystone.

Choose a level, read the affixes, and take the Keystone into a supported dungeon.

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